| Furry Legends: Producer Interview (English) |
| Articoli - Interviste |
| Scritto da Cube88 |
| Lunedì 22 Giugno 2009 15:49 |
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NintenDifference brings you today in the fantasy world of Furry Legends, with an exclusive interview with Lukasz Szczepanski, the producer of this promising WiiWare: Cube88: Hi Lukasz, welcome on nintendifference.com! Can you talk about yourself and your role in the development of Furry Legends? Cube88: What about Gamelion? When this software house was born, and what are its previous works? L. Szczepanski: Gamelion Studios has been established in 2002. Currently we employ around 100 professionals across all the departments in our company. We were mainly a mobile production and post production company. So far we have worked with leading publishers such as EA, Namco Bandai, Square Enix, Disney, Sony Pictures and several others. Our mobile portfolio includes titles such as FIFA 07, FIFA 08, Sims 2 Pets, Brain Excersise with Dr. Kawashima, Pac-Man Pinball, Hancock, Puzzle-Bobble, LocoRoco Hi and many others. Cube88: For who didn't know the game, can you talk about Furry Legends? L. Szczepanski: Furry Legends is a platformer with a great story and physics based puzzles mixed in. You’ll be able to roll around the world, fight with the evil squaries, see the beautiful environments and hone your skills of jumping between platforms. In addition, there’s a lot of puzzles you’ll need to solve in order to progress further. There are also some hidden things waiting for you to find them! Cube88: When and how was born the inspiration for the development of Furry Legends? L. Szczepanski: We have decided that we want to make a nice game, using our existing technology. We had all the ball physics ready, so what was left to do was to make some story and interesting characters. We did find some inspiration with Fury of the Furries, and figured out that it would be a nice theme for the game. Cube88: We know that the game will probably be published in Q3/Q4 2009. Can you tell us at what point of development the game currently is? L. Szczepanski: Currently we’re nearing Beta. This means that most things are already in place, and we are working on final tweaks and general gameflow. Cube88: How many people, including you, was involved in the development of the game from the beginning? L. Szczepanski: About 10 people. Myself, three programmers, three artists, art director, QA Lead and the nice man who makes all the music for us. Cube88: The game looks really nice! What about its future? You will release some sort of DLC? Or are you already thinking about a sequel? L. Szczepanski: We will not support DLC with this title, unfortunately. However, we are already thinking about the next part. We want Furry Legends to be sort of an episodic platformer. A game that you can play for a while, get into the story, and then play the next part when its out.
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